Evil Geniuses launch LoL analytics platform Factor.gg

North American esports organisation Evil Geniuses has announced the launch of a new esports analytics platform called Factor.gg

The goal of the free-to-use platform is to build upon other data solutions on the market, adding proprietary statistics and features to break down each microelement of professional play. Specifically, Factor provides users with a deep analysis of professional League of Legends (LoL) leagues.

Image credit: Evil Geniuses

RELATED: Former Evil Geniuses Director Greg Kim appointed Head of CLG

Some of Factor’s sponsors at launch include the daily fantasy sports platform Monkey Knife Fight and cryptocurrency exchange platform Coinbase. Content licensing partner, ONE Esports will feature Factor stories, data, and insights across its properties.

Chris DeAppolonio, Chief Innovation Officer at Evil Geniuses said: “Although our industry is built on ones and zeroes, esports has lagged behind traditional sports in the areas of analytics and fan-focused platforms that provide engaging new stats, insights, and content. With Factor, we’re responding to fan interest in advanced stats and esports analysis and driving a change in how this complex data is accessed and analyzed.”

According to the release, Factor collects and analyses raw data from professional and amateur leagues across the world. The data can then be used for performance analysis of teams and players; talent recruitment, or simply provide insight into the intricacies of high-level LoL. 

Moreover, Factor features a 2D visualisation of the LoL map and a Key Events Timeline. This allows fans and users to re-watch a match along with important highlights based on player actions and team locations on the Rift.

Data scientists at Factor have identified over ten new statistical categories to measure LoL play, through POWR (Performance Objectively Weighted and Rated). Additionally, POWR provides an unbiased assessment of the strength of a team or player and allows for an easily understandable way to compare competitors.

RELATED: Evil Geniuses announces Games for Change partnership

DeAppolonio also added: “Factor was originally created to be used by EG competitive teams only. Through releasing it to the community, our hope is that Factor sparks further analytical discovery of what defines top talent across competitive League.”

Esports Insider says: The launch of Factor.gg is yet another sign which proves that data analysis has become fundamental to the modern esports experience. More and more organisations are opting in to this fresh outlook, confirming strong data carries a lot of potential.

ESI’s 2021 Events Calendar

About Esportsreporter.com

About Esportsreporter.com:  A leading news channel for all things eSports and gaming. Publishing the most relevant breaking news for esports and gaming including coverage of industry trends and guides on the business of eSports and gaming for investors and aspiring eSports and gaming professionals.

Esportsreporter.com is a wholly owned subsidiary of Appsoft Technologies, Inc. (OTC:ASFT) a publicly traded development stage company aspiring to be a leading contender in the esports, gaming and mobile apps industry.

Appsoft Technologies, Inc.

Safe Harbor Statement

This communication may include certain statements that are not descriptions of historical facts but are forward looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These forward-looking statements may include the description of our plans and objectives for future operations, assumptions underlying such plans and objectives, and other forward-looking terminology such as “may,” “expects,” “believes,” “anticipates,” “intends,” “projects,” or similar terms, variations of such terms or the negative of such terms. There are a number of risks and uncertainties that could cause actual results to differ materially from the forward-looking statements made herein. Such information is based upon various assumptions made by, and expectations of, our management that were reasonable when made but may prove to be incorrect. All of such  assumptions are inherently subject to significant economic and competitive uncertainties and contingencies beyond our control and upon assumptions with respect to the future business decisions which are subject to change. Accordingly, there can be no assurance that actual results will meet expectation and actual results may vary (perhaps materially) from certain of the results anticipated herein.

Other Articles

ESR Staff ArticleFeaturesGamesInsightsStreamers

Leave a Reply