Final Fantasy 14: Endwalker 6.08 Patch Adds New Oceania Data Center, Class Buffs

Final Fantasy 14’s Patch 6.08 is now live. Along with a bevy of balance updates for a lot of classes, the Oceania data servers are finally up-and-running.

The 6.08 patch tackles two big points among the community, class balances and server congestion. The latter is tackled by the opening of a brand new Data Center in Oceania that will first help players of the region, and redistribute the players to servers closer to home.

Oceania Data Center – Materia

Initially, Final Fantasy 14 had three Data Centers, one in Japan, North America, and Europe. This meant that players in Australia, New Zealand, and other regions across the Pacific, were forced to play on a far-off data center which can impact latency.

For a long time, players in this region played on the closer Japanese servers, but with the launch of a new Oceania Data Center, they can now play on local servers which should eliminate lag.

Players who transfer to the Oceania Data Center will be rewarded with exp boosts and currency bonuses, though players in Oceania looking for a better playing experience are no doubt making plans to move as we speak.

This should also redistribute players from other servers and have some improvement on server traffic, which has been hit by waiting queues since the launch of Endwalker.

Class Buffs Across the Board

With the congestion issue handled by the launch of a new server, Patch 6.08 also tackles in-game content, primarily class balances.

Rather than nerfing a particular class, this patch has buffed most classes, some more than others. Paladins in particular will see several attack improvements throughout their kit.

Here are the class changes below.

Paladin

  • Spirits Within: Potency has been increased from 250 to 270
  • Expiacion: Potency has been increased from 300 to 340
  • Blade of Faith: Potency has been increased from 350 to 420
  • Blade of Truth: Potency has been increased from 350 to 500
  • Blade of Valor: Potency has been increased from 420 to 580

Marauder/Warrior

  • Tomahawk: Potency has been increased from 100 to 150

Monk

  • Phantom Rush: Potency has been increased from 1,000 to 1,150

Dragoon

  • Dragon Sight: Range has been extended from 12y to 30y. Target party member is no longer required to remain within 12y in order to receive the effects of the left eye. The channeling animation between the dragoon and their target has been removed.
  • Raiden Thrust: Potency has been increased from 260 to 280
  • Stardiver: Potency has been increased from 500 to 620
  • Heavens’ Thrust: Combo potency has been increased from 430 to 480
  • Chaotic Spring: Combo potency has been increased from 240 to 260. Rear combo potency has been increased from 280 to 300

Rogue/Ninja

  • Spinning Edge: Potency has been increased from 200 to 210
  • Gust Slash: Potency has been increased from 140 to 160. Combo potency has been increased from 300 to 320
  • Aeolian Edge: Potency has been increased from 120 to 140. Rear attack potency has been increased from 180 to 200. Combo potency has been increased from 340 to 360. Rear combo potency has been increased from 400 to 420
  • Armor Crush: Potency has been increased from 120 to 140. Flank attack potency has been increased from 180 to 200. Combo potency has been increased from 320 to 340. Flank combo potency has been increased from 380 to 400
  • Hyosho Ranryu: Potency has been increased from 1,200 to 1,300

Samurai

  • Hakaze: Potency has been increased from 150 to 180
  • Jinpu: Combo potency has been increased from 250 to 280
  • Shifu: Combo potency has been increased from 250 to 280
  • Ogi Namikiri: Potency has been increased from 800 to 900
  • Kaeshi: Namikri: Potency has been increased from 1200 to 1350

Machinist

  • Drill: Potency has been increased from 550 to 570
  • Air Anchor: Potency has been increased from 550 to 570
  • Chain Saw: Potency has been increased from 550 to 570

Dancer

  • Cascade: Potency has been increased from 180 to 220
  • Fountain: Combo potency has been increased from 240 to 280
  • Reverse Cascade: Potency has been increased from 240 to 280
  • Fountainfall: Potency has been increased from 300 to 340
  • Technical Finish: 4 Steps potency has been increased from 1,080 to 1,200

Thaumaturge/Black Mage

  • Fire III: Potency has been increased from 240 to 260
  • Blizzard III: Potency has been increased from 240 to 260
  • Blizzard IV: Potency has been increased from 300 to 310
  • Fire IV: Potency has been increased from 300 to 310
  • Xenoglossy: Potency has been increased from 660 to 760

Summoner

  • Astral Impulse: Potency has been increased from 430 to 440
  • Ruby Rite: Potency has been increased from 430 to 450
  • Fountain of Fire: Potency has been increased from 520 to 540

Read the full patch notes here.

Final Fantasy 14: Endwalker is the newest expansion in the decades-long MMO and concludes a major story arc that’s been in the works since the launch of A Realm Reborn. IGN reviewed Endwalker and praised it as one of the best Final Fantasy stories ever told.

With Final Fantasy 14’s popularity only growing after 10 years, Square Enix’s MMO was flooded with players by the time Endwalker was released, creating massive server congestion. It got to the point where the company had to pause sales of Final Fantasy 14 to help existing players. Digital sales have since resumed.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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