Hot Take: Playing Games on Easy is Totally Acceptable


The consensus of the gaming community has generally been that harder is better. This has become especially apparent with the rise of streaming and esports, those who are good at hard games are elevated in the community. But what about people who can’t keep up, or aren’t interested in playing at that high of level?

Over the years, playing on the hardest setting has been the accepted means of experiencing many games. “Easy” has become such a reviled term that some games are throwing out easy mode altogether in favor of accessibility modes that perform roughly the same thing. But why does it have to be disguised like this?

Games are supposed to be fun. That’s the crux of why we love them, why human beings create entertainment in the first place. That the only way games can be made to be “easy” or perceived as easier is to make them better for the differently abled is both stupid and regressive for those who need the support. 

The need for designers to have their creative vision include appropriate levels of difficulty and “work” for players is understandable. The need for games to be accessible for the differently abled is also an admirable pursuit. But insisting gamer’s “put in the work” or burying a more enjoyable or accessible experience behind a million different sliders and toggles isn’t the way to go. All it does is serve to further the othering of those who need the support, and makes it harder for people who enjoy games differently to get to their experience.

Increasing these barriers to entry will be detrimental for our community in the long run. Gaming already has a reputation for being xenophobic and elitest, not to mention bigoted, we need to focus on breaking down those stigmas and views and letting more people in. So do your part, stop taking issue with playing games on easy.


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