Team Singularity launches academy with Pluck GG

Danish esports organisation Team Singularity has partnered with machine learning platform Pluck GG to launch its own talent academy.

Initially, the academy will only be available to Fortnite players, however, it is expected to open up to other titles in the first quarter of 2021. Additional titles will include: FIFA, Rocket League, CS:GO, League of Legends, PUBG, VALORANT, Rainbow Six: Siege, Dota 2, Overwatch, Hearthstone, and StarCraft 2.

Photo credit: Team Singularity

RELATED: Pluck GG launches esports academy with support from Team Singularity

Exactly how the academy will work — beginning with Fortnite — was outlined by Erik Lydecker, Founder and CEO of Pluck GG: “The programme includes a clear roadmap for academy players with target milestones, game-connected missions, weekly schedules, real-time tracking engines, live online coaching sessions with official [Singularity] coaches, auto-generated competitive academy events, and much more.

“The primary purpose is to give all serious gamers a powerful platform to grow and a smart tool for professional organisations to add novel and massive revenue streams, monitoring and scouting services powered by machine-learning to assist in spotting future promising talents on autopilot.”

According to a release from Singularity, Fortnite players need to complete all 40 missions in the academy to be offered a professional contract with the organisation. Moreover, Team Singularity has explained that the decision to launch its own dedicated academy was so players could get a contract based off their ‘skills and not because of their social media metrics’.

RELATED: Team Singularity terminates Dashthreads partnership

Despite just announcing the programme, Singularity currently has more than 700 active Fortnite academy members. The organisation has confirmed that it will offer two current Fortnite academy members professional contracts before December 31st.

“I’m incredibly proud to give hopeful and motivated talents a clear path to become a professional esports athlete,” added Atle S. Stehouwer, Founder & CEO, Team Singularity. “It’s becoming harder and harder for new talents to make a splash in the player pool and get picked up by a professional team/organisation, as the number of competitive players is constantly growing.

“It’s been a great pleasure to work together with Erik and his professional development team to shape what we believe will be the future of esports academies and a revolution within the industry.”

Esports Insider says: This gamified approach to procuring talent is incredibly unique and interesting. Pluck seems to be doing something unique, and this sort of academy system will likely benefit players and organisations alike by not only increasing the talent pool, but also improving accessibility. On the player’s side, it offers a clear path to pro, and on the organisation’s side, it provides more ways of analysing potential signings.

Read The Esports Journal


About  A leading news channel for all things eSports and gaming. Publishing the most relevant breaking news for esports and gaming including coverage of industry trends and guides on the business of eSports and gaming for investors and aspiring eSports and gaming professionals. is a wholly owned subsidiary of Appsoft Technologies, Inc. (OTC:ASFT) a publicly traded development stage company aspiring to be a leading contender in the esports, gaming and mobile apps industry.

Appsoft Technologies, Inc.

Safe Harbor Statement

This communication may include certain statements that are not descriptions of historical facts but are forward looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These forward-looking statements may include the description of our plans and objectives for future operations, assumptions underlying such plans and objectives, and other forward-looking terminology such as “may,” “expects,” “believes,” “anticipates,” “intends,” “projects,” or similar terms, variations of such terms or the negative of such terms. There are a number of risks and uncertainties that could cause actual results to differ materially from the forward-looking statements made herein. Such information is based upon various assumptions made by, and expectations of, our management that were reasonable when made but may prove to be incorrect. All of such  assumptions are inherently subject to significant economic and competitive uncertainties and contingencies beyond our control and upon assumptions with respect to the future business decisions which are subject to change. Accordingly, there can be no assurance that actual results will meet expectation and actual results may vary (perhaps materially) from certain of the results anticipated herein.

Other Articles

Among UsCall of DutyCounter-Strike: Global OffensiveESR Staff ArticleInsightsLeague of LegendsMOBAOverwatchShootersStreet Fighter 5Super Smash Bros. UltimateTekken 7Tournaments
Celebrities and COVID Gaming

Leave a Reply